Recent Books

JavaScript: Beginner to Expert with Javascript Programming


Title:
JavaScript: Beginner to Expert with Javascript Programming
Authors:
Nick Goddard
Edition:
2016
Publisher:
CreateSpace Independent Publishing Platform
Pages:
139
Language:
English
ISBN-10
1537186183
ISBN-13
978-1537186184
Format:
PDF
Size (MB):
19


Book Description:
Welcome to the world of JavaScript, invented in 1995 by Brendan Eich it is still the most commonly used scripting language around today. It is high level, interpreted, cross platform and an open source programming language. In this tutorial series, we are going to learn JavaScript with practical examples. Before we dive in, let’s go over some of the basics.

JavaScript is an OOP scripting language which mainly used in Web programming. It is responsible for making web pages interactive; in simple words “it tells web page what to perform”. Like HTML defines the contents of the web page and CSS defines the layout, JavaScript make that web page work properly. JavaScript programs are the set of instructions which are executed in the order they are written so while coding, we should take care of the logical sequence.
Take the time to better yourself and buy this book!

Table of Contents:
* Intoduction
* Intro to JavaScript Programming
* Development IDE Setup
* My First JavaScript Program
* JavaScript Syntax
* JavaScript Enabling and Disabling
* JavaScript Placement
* JavaScript Variables
* JavaScript Operators
* JavaScript Decision Making
* JavaScript Loops
* JavaScript Functions
* JavaScript Events
* Dialogue Boxes
* JavaScript Void Keyword
* JavaScript Objects
* And Much More!

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A Programmer's Guide to Java SE 8


Title:
A Programmer's Guide to Java SE 8: Oracle Certified Associate (OCA)
Authors:
Khalid A. Mughal, Rolf W. Rasmussen
Edition:
1st - 2016
Publisher:
Addison-Wesley Professional
Pages:
688
Language:
English
ISBN-10
0132930218
ISBN-13
978-0132930215
Format:
PDF
Size (MB):
52


Book Description:
Unique among Java tutorials, A Programmer’s Guide to Java® SE 8 Oracle Certified Associate (OCA): A Comprehensive Primer combines an integrated, expert introduction to Java SE 8 with comprehensive coverage of Oracle’s new Java SE 8 OCA exam 1Z0-808.

Based on Mughal and Rasmussen’s highly regarded guide to the original SCJP Certification, this streamlined volume has been thoroughly revised to reflect major changes in the new Java SE 8 OCA exam. It features an increased focus on analyzing code scenarios and not just individual language constructs, and each exam objective is thoroughly addressed, reflecting the latest Java SE 8 features, API classes, and best practices for effective programming.

Table of Contents:
Chapter 1: Basics of Java Programming
Chapter 2: Language Fundamentals
Chapter 3: Declarations
Chapter 4: Access Control
Chapter 5: Operators and Expressions
Chapter 6: Control Flow
Chapter 7: Object-Oriented Programming
Chapter 8: Fundamental Classes
Chapter 9: Object Lifetime
Chapter 10: The ArrayList Class and Lambda Expressions Chapter 11: Date and Time

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Digital Design


Title:
Digital Design
Authors:
 M. Morris Mano
Edition:
2nd (revised) - 1991
Publisher:
Prentice Hall
Pages:
592
Language:
English
ISBN-10
013212937X
ISBN-13
978-0132129374
Format:
PDF
Size (MB):
12


Book Description:
For this edition, eight chapters have been substantially revised by adding new topics and deleting those that are obsolete. An entirely new chapter presents IEEE Standard graphic symbols for logic elements recommended by ANSI/IEEE Standard 91-1984. In addition, new problems have been formulated for the first seven chapters, and new experiments have been added to Chapter 11. Providing coverage of the design procedures for combinational circuits, synchronous and asynchronous sequential circuits, the book covers the following topics: signed binary numbers and the design of state machines using D flip-flops; procedures for converting AND-OR diagrams and NAND or NOR diagrams and the internal construction of the programmable array logic (PAL); random access memory (RAM) and the Hamming error correcting code; and the CMOS transmission gate.

Table of Contents:
1 BINARY SYSTEMS
2 BOOLEAN ALGEBRA AND LOGIC GATES
3 SIMPLIFICATION OF BOOLEAN FUNCTIONS
4 COMBINATIONAL LOGIC
5 MSI AND PLD COMPONENTS
6 SYNCHRONOUS SEOUENTIAL LOGIC
7 REGISTERS, COUNTERS, AND THE MEMORY UNIT
8 ALGORITHMIC STATE MACHINES IASMI
9 ASYNCHRONOUS SEQUENTIAL LOGIC
10 DIGITAL INTEGRATED CIRCUITS
11 LABORATORY EXPERIMENTS
12 STANDARD GRAPHIC SYMBOLS

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Digital Design


Title:
Digital Design
Authors:
M. Morris Mano, Michael D. Ciletti
Edition:
4th - 2006
Publisher:
Prentice Hall
Pages:
624
Language:
English
ISBN-10
0131989243
ISBN-13
978-0131989245
Format:
PDF + Solution Manual (SM)
Size (MB):
177 (PDF), 2 (SM)


Book Description:
Digital Design, fourth edition is a modern update of the classic authoritative text on digital design.  This book teaches the basic concepts of digital design in a clear, accessible manner. The book presents the basic tools for the design of digital circuits and provides procedures suitable for a variety of digital applications.

Table of Contents:
1. Binary Systems.
2. Boolean Algebra and Logic Gates.
3. Gate-Level Minimization.
4. Combinational Logic.
5. Synchronous Sequential Logic.
6. Registers ad Counters.
7. Memory and Programmable Logic.
8. Register Transfer Level.
9. Asynchronous Sequential Logic.
10. Digital Integrated Circuits.
11. Laboratory Experiments.
12. Standard Graphic Symbols.

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Digital Design and Computer Architecture


Title:
Digital Design and Computer Architecture
Authors:
David Harris, Sarah Harris
Edition:
2nd - 2012
Publisher:
Morgan Kaufmann
Pages:
712
Language:
English
ISBN-10
0123944244
ISBN-13
978-0123944245
Format:
PDF
Size (MB):
24


Book Description:
Digital Design and Computer Architecture takes a unique and modern approach to digital design. Beginning with digital logic gates and progressing to the design of combinational and sequential circuits, Harris and Harris use these fundamental building blocks as the basis for what follows: the design of an actual MIPS processor. SystemVerilog and VHDL are integrated throughout the text in examples illustrating the methods and techniques for CAD-based circuit design. By the end of this book, readers will be able to build their own microprocessor and will have a top-to-bottom understanding of how it works. Harris and Harris have combined an engaging and humorous writing style with an updated and hands-on approach to digital design.
This second edition has been updated with new content on I/O systems in the context of general purpose processors found in a PC as well as microcontrollers found almost everywhere. The new edition provides practical examples of how to interface with peripherals using RS232, SPI, motor control, interrupts, wireless, and analog-to-digital conversion. High-level descriptions of I/O interfaces found in PCs include USB, SDRAM, WiFi, PCI Express, and others. In addition to expanded and updated material throughout, SystemVerilog is now featured in the programming and code examples (replacing Verilog), alongside VHDL. This new edition also provides additional exercises and a new appendix on C programming to strengthen the connection between programming and processor architecture.

Table of Contents:
1 From Zero to One
2 Combinational Logic Design
3 Sequential Logic Design
4 Hardware Description Languages
5 Digital Building Blocks
6 Architecture
7 Microarchitecture
8 Memory and I/O Systems

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Python, PyGame and Raspberry Pi Game Development


Title:
Python, PyGame and Raspberry Pi Game Development
Authors:
Sloan Kelly
Edition:
1st - 2017
Publisher:
Apress
Pages:
200
Language:
English
ISBN-10
1484225163
ISBN-13
978-1484225165
Format:
PDF
Size (MB):
3


Book Description:
Gain the basics of Python and use PyGame to create fast-paced video games with great graphics and sounds. You'll also learn about object oriented programming (OOP) as well as design patterns like model-view-controller (MVC) and finite state machines (FSMs).

Python, PyGame and Raspberry Pi Game Development teaches you how to use Python and PyGame on your computer. Whether you use Windows, macOS, Linux, or a Raspberry Pi you can unleash the power of Python and PyGame to create great looking games. Included in the text are complete code listings and explanations for "Bricks," "Snake" and "Invaders"-- three fully-working games. These allow you to get started making your own great games. Modify them or build your own exciting titles.

Table of Contents:
What Is a Programming Language?
What Is Python?
Introducing Python
Breaking Free from the Interpreter
Making Decisions
Making the Raspberry Pi Repeat Itself
Containers
Introduction to IDLE under LXDE
Basic Introduction to PyGame
Designing Your Game
Game Project: Bricks
User-Defined Functions
File Input and Output
Introducing Object-Oriented Programming
Inheritance, Composition, and Aggregation
Game Project: Snake
Model View Controller
Sound
Finite State Machines
Invaders
Conclusion

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Machine Learning Using R: A Comprehensive Guide to Machine Learning


Title:
Machine Learning Using R: A Comprehensive Guide to Machine Learning
Authors:
Karthik Ramasubramanian, Abhishek Singh
Edition:
2017
Publisher:
Appress
Pages:
580
Language:
English
ISBN-10
1484223330
ISBN-13
978-1484223338
Format:
PDF
Size (MB):
11


Book Description:
This book is inspired by the Machine Learning Model Building Process Flow, which provides the reader the ability to understand a ML algorithm and apply the entire process of building a ML model from the raw data.

This new paradigm of teaching Machine Learning will bring about a radical change in perception for many of those who think this subject is difficult to learn. Though theory sometimes looks difficult, especially when there is heavy mathematics involved, the seamless flow from the theoretical aspects to example-driven learning provided in Blockchain and Capitalism makes it easy for someone to connect the dots.

For every Machine Learning algorithm covered in this book, a 3-D approach of theory, case-study and practice will be given. And where appropriate, the mathematics will be explained through visualization in R.

All practical demonstrations will be explored in R, a powerful programming language and software environment for statistical computing and graphics. The various packages and methods available in R will be used to explain the topics. In the end, readers will learn some of the latest technological advancements in building a scalable machine learning model with Big Data.

Table of Contents:
Introduction to Machine Learning and R
Data Preparation and Exploration
Sampling and Resampling Techniques
Data Visualization in R
Feature Engineering
Machine Learning Theory and Practices
Machine Learning Model Evaluation
Model Performance Improvement
Scalable Machine Learning and Related Technologies

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Mastering .NET Machine Learning


Title:
Mastering .NET Machine Learning
Authors:
 Jamie Dixon
Edition:
1st - 2016
Publisher:
Packt Publishing
Pages:
358
Language:
English
ISBN-10
1785888404
ISBN-13
978-1785888403
Format:
PDF
Size (MB):
10


Book Description:
Mastering .NET Machine Learning is packed with real-world examples to explain how to easily use machine learning techniques in your business applications. You will begin with an introduction to F# and prepare yourselves for machine learning using the .NET Framework. You will then learn how to write a simple linear regression model and, forming a base with the regression model, you will start using machine learning libraries available in .NET Framework such as Math.NET, numl, and Accord.NET with examples. Next, you are going to take a deep dive into obtaining, cleaning, and organizing your data. You will learn the implementation of k-means and PCA using Accord.NET and numl libraries. You will be using Neural Networks, AzureML, and Accord.NET to transform your application into a hybrid scientific application. You will also see how to deal with very large datasets using MBrace and deploy machine learning models to IoT devices so that the machine can learn and adapt on the fly.

Table of Contents:
1. Welcome to Machine Learning Using the .NET Framework
2. AdventureWorks Regression
3. More AdventureWorks Regression
4. Traffic Stops – Barking Up the Wrong Tree?
5. Time Out – Obtaining Data
6. AdventureWorks Redux – k-NN and Na├»ve Bayes Classifiers
7. Traffic Stops and Crash Locations – When Two Datasets Are 8. Feature Selection and Optimization
9. AdventureWorks Production – Neural Networks
10. Big Data and IoT

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