Building electronic projects that interact with the physical world is good fun. But when devices that you've built start to talk to each other, things really start to get interesting. Through a series of simple projects, you'll learn how to get your creations to communicate with one another by forming networks of smart devices that carry on conversations with you and your environment. Whether you need to plug some sensors in your home to the Internet or create a device that can interact wirelessly with other creations, Making Things Talk explains exactly what you need.
This book is perfect for people with little technical training but a lot of interest. Maybe you're a science teacher who wants to show students how to monitor weather conditions at several locations at once, or a sculptor who wants to stage a room of choreographed mechanical sculptures. Making Things Talk demonstrates that once you figure out how objects communicate -- whether they're microcontroller-powered devices, email programs, or networked databases -- you can get them to interact.
Each chapter in contains instructions on how to build working projects that help you do just that. You will:
Make your pet's bed send you email
Make your own seesaw game controller that communicates over the Internet
Learn how to use ZigBee and Bluetooth radios to transmit sensor data wirelessly
Set up communication between microcontrollers, personal computers, and web servers using three easy-to-program, open source environments: Arduino/Wiring, Processing, and PHP.
Write programs to send data across the Internet based on physical activity in your home, office, or backyard
And much more
With a little electronics know-how, basic (not necessarily in BASIC) programming skills, a couple of inexpensive microcontroller kits and some network modules to make them communicate using Ethernet, ZigBee, and Bluetooth, you can get started on these projects right away. With Making Things Talk, the possibilities are practically endless.
Table of Contents
Chapter 1 The Tools
Chapter 2 The Simplest Network
Chapter 3 A More Complex Network
Chapter 4 Look Ma No Computer Microcontrollers on the Internet
Chapter 5 Communicating in Near Real Time
Chapter 6 Wireless Communication
Chapter 7 Sessionless Networks
Chapter 8 How to Locate Almost Anything
Chapter 9 Identification
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