This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.
Table of Contents
Chapter 1 What Is the Kinect?
Chapter 2 Working with the Depth Image
Chapter 3 Working with Point Clouds
Chapter 4 Working with the Skeleton Data
Chapter 5 Scanning for Fabrication
Chapter 6 Using the Kinect for Robotics
Chapter 7 Conclusion: What’s Next?
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