Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks

Book Description
Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers:

- Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones
- Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls
- OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language

Table of Contents
Chapter 1 Introducing Interaction Design
Chapter 2 Programming Basics
Chapter 3 Processing
Chapter 4 Arduino
Chapter 5 Programming Revisited
Chapter 6 openFrameworks
Chapter 7 Sound and Audio
Chapter 8 Physical Input
Chapter 9 Programming Graphics
Chapter 10 Bitmaps and Pixels
Chapter 11 Physical Feedback
Chapter 12 Protocols and Communication
Chapter 13 Graphics and OpenGL
Chapter 14 Detection and Gestures
Chapter 15 Movement and Location
Chapter 16 Interfaces and Controls
Chapter 17 Spaces and Environments
Chapter 18 Further Resources

You can download this book from any of the following links. If any link is dead please feel free to leave a comment.
Download here (1st Ed.)
Download here (2nd Ed.)

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