The book Programming the Raspberry Pi: Getting Started with Python tells you all you need to know to get you started programming you Raspberry Pi in Python. It includes chapters on graphical user interfaces with Tkinter, as well as games programming with pygame. Three chapters of the book are devoted to using the GPIO connector and attaching electronics to the Raspberry Pi. Example projects include an LED clock and a Pi controlled robot rover.
Table of Contents
Chapter 1. Introduction.
Chapter 2. Getting Started.
Chapter 3. Python Basics.
Chapter 4. Strings, Lists and Dictionaries.
Chapter 5. Modules, Classes and Methods.
Chapter 6. Files and Internet.
Chapter 7. Graphical User Interfaces.
Chapter 8. Games Programming.
Chapter 9. Interfacing Hardware.
Chapter 10. Prototyping Project (Clock).
Chapter 11. The RaspiRobot.
Chapter 12. What Next?
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