Whether you're a beginning programmer who wants to build your first app or a professional developer looking to leverage the marketing power of the iPhone SDK, this book will help. It walks you through the basics for building a variety of iOS applications using Apple developer tools and covers the essential steps for creating apps that get accepted into the App Store. This new edition covers all the latest information, including key updates to iPad universal code and tips on developing specifically for mobile apps. Full-color illustrations make it easier to see exactly what will appear on your screen.
Table of Contents
Part I: Getting Started.
Chapter 1: Creating Compelling Mobile Applications.
Chapter 2: Getting to Know the SDK.
Chapter 3: The Nuts and Bolts of an Xcode Project.
Part II: Working with the Storyboard and User Interface.
Chapter 4: Storyboards and the User Experience.
Chapter 5: Creating the RoadTrip User Interface Using the Storyboard.
Part III: Understanding the Wiring and Plumbing.
Chapter 6: Adding Outlets and Actions to Your RoadTrip Code.
Chapter 7: Understanding the Runtime, Managing Memory, and Using Properties.
Part IV: Finishing the Basic Application Structure.
Chapter 8: Working with the Source Editor.
Chapter 9: It's (Finally) Time to Code.
Chapter 10: Adding Animation and Sound to Your App.
Chapter 11: Finishing the Basic Application Structure.
Chapter 12: The Trip Model.
Chapter 13: Implementing the Content Controller.
Chapter 15: Displaying Events Using a Page View Controller.
Chapter 16: Finding Your Way.
Chapter 17: Geocoding.
Chapter 18: Selecting a Destination.
Part VI: The Part of Tens.
Chapter 19: Ten Ways to Extend the RoadTrip App.
Chapter 20: Ten Ways to Be a Happy Developer.
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