Code examples are actually complete games, and include .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars.
Table of Contents
.Nettrix: GDI+ and Collision Detection
.Netterpillars: Artificial Intelligence and Sprites
Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+
Space Donuts: Sprites Revisited
Spacewar3D: Meshes and Buffers and Textures, Oh My!
Adding Visual Effects to Spacewar3D
Taking Your Next Steps
Porting .Nettrix to Pocket PC
You can download this book from any of the following links. If any link is dead please feel free to leave a comment.
Download Here (Part 1)
Download Here (Part 2)
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